Quick Soloplay TCG
Most conventional computer or video games are designed to keep you playing and hooked for long hours at a time.
Some of our games take a different approach: They're designed to give you a complete, satisfying gameplay experience in a half hour or less. Strange Adventures in Infinite Space is one. Voyager is another.
The first time you play Voyager, you may wonder what the game is about, because you'll click through a few encounters, maybe play a mini-game or two, lose miserably, and wonder why anyone should care. That's the nature of games like this; sometimes you're just screwed by the luck of the draw, but its no big deal, because all you do is start the next game.
And then, you'll become involved in a Magic: The Gathering-like card-game duel, and find yourself at the edge of your seat as you try to play your cards optimally and figure out to win... and realize what this game really has to offer.
Does it have the depth of Magic? No. Well it keep you in "flow space" for hours at a time? No. But you may find, as we do, that when you have 30 minutes to kill, and want to do it in an enjoyable way, and want something a little more challenging than Minesweeper, Voyager is what you turn to. It'll satisfy that gameplay jones, without consuming your life. And that's a good thing.
The developer says:
Discover a detailed, randomly generated fantasy world: meet strange races and complete daring quests, find mystical treasures (over 500,000 different treasures to find!), collect gold, discover ancient landmarks like tombs, castles and many others and have exciting adventures and encounters, play many different side "Wizard's Games", and fight battles with your Spellbook creature cards.
A unique card-based battle system with tons of surprises, with over 200 different cards in the initial release of the game. It's simple and quick, yet there's a lot of room for strategy and risk-taking for optimum card usage. Highly detailed, custom designed graphics and original full stereo music are some of the best we've ever offered in a game.
And best of all: no two games are EVER the same and you can finish an entire detailed adventure in 10-15 minutes!
Feel free to try out the official demo of Voyager, which allows play up to the 5th (of 10) Regions and gives you a good idea how the game is played. The full version stores your previous 25 completed game scores in a built-in scoreboard, and adds new realm graphics, quests and events not available in the demo version.
Our Review
Voyager: The Turn of an Unfriendly Card
Submitted by DrJ on Fri, 2006-09-22 20:50. The WordWhen MicroProse Software originally designed the Magic: The Gathering computer game, it was intended to be a single-player adventure game enhanced by the possibility of having online play (at that time, to be hosted by the GEnie network—the proto-Internet online network that used General Electric’s worldwide mainframe bandwidth). One would adventure through the mysterious realms depicted in the Magic novels, encountering other duelists with which to match wits (and decks).
This concept went out the window when the bean counters discovered that the design was too aggressive and Sid Meier brought his programming skills to the process of just getting the game out. The aborted version of the game looked like a three-quarter oblique view adventure game and had as much depth as many role-playing games. The final version was basically a deck-building tutorial with a few excuses for practice matches.
In many ways, Voyager reminds me of that original prototype for the PC version of Magic: The Gathering. The main difference is that you do not navigate through a typical adventure game interface. Instead, you choose from mini-postcard scenes with artwork that remind me of the mana cards in MTG. While you are in this screen, you can leisurely make your decision while being serenaded by delightful music reminiscent of the Renaissance.


