Play with Fire Video is Complete!

Patrick Dugan (pdugan) has spent quite a lot of time over the last few weeks putting together a cool gameplay video for Play With Fire. He writes:


    After ten hours of technical set-backs, ten hours of capturing, five hours of processing, and then editing dispersed over three weeks, we have it.

    It could be better, but I think its well past the point of diminishing returns for getting people to try the game. Hopefully this'll lead to sales.


Thanks, Patrick!



Hopefully this'll lead to

Hopefully this'll lead to sales

Having a demo that wasn't quite so weak might help more.

When I heard about this game I was quite excited by the concept, but really I found the demo hard work and not much fun. The font rendering didn't work (dark text against a dark background presumably can't be deliberate since it's unreadable). The levels were far more often annoying than clever or fun. Lots of running around trying to see what was going on. Lots of endless cycles of experimenting followed by restarting because it's too seldom possible to just think about a level. Tedious tests of dexterity getting in the way of the puzzles.

I still think it's an awesome concept and hope it picks up sales from people who do like it so that other, similarly innovative games will be encouraged in future. But really I'm not going to buy something that's just irritated me for an hour and I wouldn't be surprised if others felt similarly.