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Defender of the Crown: Heroes Live Forever®

Return of the Beloved Amiga Classic

Largely a remake of the much-loved Amiga game Defender of the Crown (later released for just about every platform available in the late 80s, including the NES), Heroes Live Forever updates the game with better graphics, fully digitized music, and a new gameplay element ("tactics" cards that give you special benefits during battles).

In Defender of the Crown, you play one of several great lords in England, attempting to unify the realm under your own rule. Conquering provinces produces tax revenues that you can use to increase the size of your army (but you have only one "army" which follows you, milord, about, and can purchase new units only at your castle, meaning you become vulnerable over time unless you return home frequently).

Democracy

Balance Real Needs, or Cynically Work to Reelection?
Game Tunnel's 2005 Sim Game of the Year

Books can be important; movies can be important. Games, however, are the degraded purview of violent male adolescents. Democracy cannot exist.

Except that it does, of course. It is not without flaw; but it's a game that every citizen of a democracy should play, to get a better gut understanding of the pressures faced by they leaders--and every citizen of a tyranny should play, to get a better gut understanding of why democracy, whatever its flaws, is better than the alternatives.

Depths of Peril

Out-Compete Those Other Heroes

At first glance, Depths of Peril is a Diablo-esque RPG. You control a single character of the usual range of classes (warrior, mage, cleric, rogue); you go out on quests to surrounding areas, slaying lots of monsters, earning XP and money that you can use to improve stats and equipment. Combat is fast, Diablo rather than Final Fantasy, and there's the same huge range of variety in equipment and magic items.

But -- layered atop this are AI opponents that remind us of the opponents in Railroad Tycoon. You control a "covenant," which consists of you and up to 5 other characters you recruit (and incidentally, you can take one along with you when you go adventuring, which is extremely useful). Each of the other covenants -- up to 5 of them -- is busy adventuring and building up their own heroes' stats and equipment while you are.

Derelict

In Space No One Can Hear You Giggle

Derelict's backstory is straight out of Aliens: you encounter and board a derelict spaceship which proves to be teeming with nasty alien critters who try to eat you and whom you must mow relentlessly down with high-powered, futuristic weapons. But the Alien series is brooding, dark, and bloody, while Derelict is light hearted, well-lit, and rather charming; the aliens may want to eat you, but they're aliens out of Nick Jr. rather than Lovecraft.

Determinance

Elegant Sword-Fighting Game with Outrageous Stunts

While many games indeed contain sword-wielding characters, very few make even a cursory attempt actually to simulate the dynamics of sword-fighting, nor yet to impart a sense of how it actually feels to engage in swordplay.

That's what Determinance does. True, what it simulates is less the reality of fencing that the sort of over-the-top dramatic swordplay you'd expect in Highlander or a Hong Kong action flick, but hey, that's fun. What it does, and elegantly, is allow you to control sword motions, body positions, and arm positions with nothing but the mouse and its buttons.

DevastationZone Troopers

Blow Things Up Real Good

DevastationZone Troopers is not a deep game--but there is a lot to be said for picking one thing and doing it well. And DZT does precisely that: it's a Ramboesque third-person shooter (in nicely rendered 3D) where you run around, gun blazing, and blow things up real good. Cathartic fun, in other words.

Devastro

A Command Directive Says There's No Such Things as Flying Saucers, Soldier

Devastro is, at its core, a level-based top-down shooter in which you control a squad of soldiers destroying ETs and blowing up their UFOs. Your soldiers level-up during play (in RPG fashion, and you may find yourself replaying a level in order to avoid the death of a character you've worked to upgrade); main weapons are guns and grenades, though you get to control some cool vehicles in later levels.

The combat is rarely as intense as in frenetic overhead shooters like Crimsonland or RIP, but Devastro has something those games lack: actual humor. It seems the Army isn't too keen on acknowledging the existence of UFOs, though it understands the importance of wiping out the alien invaders. The story is carried through a series of comic-book-like cut scenes at various points in the game, and is amusing enough to keep you engaged and eager to wipe out those evil enemy saucers Sir! That don't exist. Yes Sir! Ready for deniable action Sir!

Disaffected!

It's Free

Disaffected! is an anti-advergame, if you will, in which you take the role of a Kinko's employee who is not all that interested in working and is faced with a constant stream of increasingly annoyed customers. Gameplay is somewhat similar to the old arcade game Tapper, or to games like Diner Dash, in that you must run around attempting to satisfy the demands of your customers--although in Disaffected!, sometimes your character just doesn't feel like working or gets confused...

Dispell

Family-Friendly Sidescroller with Cute Marsupials

Dispell is a cute classic sidescroller in which you, an apprentice wizard are attacked by a variety of demonic marsupials--whom you have to "rescue" by zapping them with your wand, than grabbing them before they hit the ground.

It's geared for kids (hence the non-violent theme), but is challenging enough (at least if you crank the difficulty up) for adult sidescroller fans, too. And there's a co-op play mode, too, so you can play with your child, if you like. Good clean fun.

Distant Guns

Rich, Detailed Naval Warfare Simulation

Once upon a time, well-researched, detailed military simulations were a mainstay of the PC games industry--rarely best-sellers, but with a hard core of enthusiastic fans. Many were published by companies like Talonsoft--which was run, not coincidentally, by Jim Rose, co-designer of this game. Computer wargames have today almost disappeared from the store shelves, as the conventional market has narrowed its focus to potential best-sellers.

Luckily, companies like Storm Eagle are working to keep computer wargames alive, moving primarily to online distribution, and we're proud to offer this excellent example.