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Baby Boom II

Baby Boom II takes us back to the strangest factory you'll ever see! Run the baby production line featuring overheated wacky machines, power-ups, bonus presents and of course, screaming babies! Are you fast enough to handle the Speed Rounds and clever enough for the Bonus Rounds?

Band of Bugs

Insect Warrior Tactics

Remember a few years ago when there was a spate of animated movies featuring bugs? There's a reason for that, actually; it's fairly easy to animate chitonous creatures in 3D, since the body sections are rigid. And it's also fairly easy even for an indie developer to use 3D, if what they're animating are bugs. Which no doubt was one of the reasons Wahoo/NinjaBee chose insects for the heroes of this title. The choice is a fortuitous one, though, since it lends itself to the developers' light humorous touch -- which was very evident in their earlier (and excellent) tycoon game, Outpost Kaloki.

Battle Castles

Now Get Ad-Supported Version for Only $6.75!

In addition to the ads-free version, available via the "download demo" and "buy now" links to right, we now offer an ad-supported version of the game for a very nice price. You're served an ad at game start-up, between levels, and sent to an advertiser's page when you close the game, but it's not too intrusive, and hey, the price is good. To get this version, don't click the links in the left-hand column, and instead go here:

Download Ad-Supported Version
Buy Ad-Supported Version

Battle for Wesnoth

Not infrequently, you run into somebody posting about whether or not open-source development can possibly work for games, and usually concluding that it can't. Very likely the poster has played NetHack, but I guess Rogue-likes don't count. But. What about Battle for Wesnoth?

Battle for Wesnoth is a turn-based fantasy game in which you control a set of heroes and armies, building up over time to defeat AI-controlled opponents. A slew of campaign and scenarios in the game itself provide probably hundreds of hours of gameplay, but an active community provides innumerable new mods and campaigns you can download. It's been localized for something like 20 languages, and ported to just about every viable OS still in active use. And it is, of course, utterly free, both in the "free like beer" and "free like freedom" senses; the source code is open and available.

Battles of Norghan

Big, Compelling Fantasy Battle Game with Virtually Infinite Replay

At its base, Battles of Norghan is a miniatures-like fantasy battle game, in which you command armies of diverse fantasy races and unit types in "i go/you go" turn-based combat. But unlike other games that do something similar, Battles of Norghan overlays a sport league metaphor; initially, you are competing for the trophy of a minor league, and ultimately strive to build up both the power of your units and the reputation of your team until you can strive for and win the ultimate "Cup of Glory."

Consequently, rather than playing through a series of set-piece, custom designed battles, you have an enormous amount of control over what sorts of units you deploy--and you never know quite what you'll go up against in the next battle, because your opponents' forces are governed by AI choices and a degree of randomness.

Battleship Chess

Original, Abstract, Naval Combat

So... Battleship Chess. The destroyers move like rooks, right?

Well, no; don't take the name so literally. Like Chess, this is a turn-based abstract strategy game with surprising depth. Like Battleship, its theme is naval combat. But the gameplay is quite unlike those two games.

Each turn, you may move one (and only one) ship in your fleet, which may then fire; if it ends its move adjacent to a friendly ship, both (or all) ships may fire, so planning your moves to maximize your firepower is useful. Different ship types (battleships, battlecruisers, cruisers, destroyers, and subs) have different movement ranges, armor ratings--and armaments. As you might expect, battleships have huge long-range guns, while destroyers have shorter-range but potentially devastating torpedoes. Actually, the ship stats are quite detailed, almost as if this were a naval sim, which it patently is not.

There's fog of war, meaning you don't see enemy ships until they get within sight range--you are not, as in Battleship required to fire blindly until you hit something. You can certainly do that, as many ships can fire farther than their sight range, but ships also have limited ammunition, so there's a tradeoff involved.

Bellatorus

Engaging TCG-Like Computer Game

Bellatorus is obviously inspired by trading card games (TCGs) like Magic: The Gathering, but it isn't a -trading- card game exactly; you get all the cards with the game (and can download more from the developer's site) and edit decks with the provided editing utility--then play out games, either against remote opponents or an AI.

In other words, all the cards are available to you at all times, and you don't have to pay for more.

Unlike Magic, Bellatorus doesn't have land cards. Instead, the three resources in the game (crosses, skulls, and lumber) are produced by three different kinds of workers (priests, liches, and workers). You can hire more workers on any turn (up to 3 of a single type), but of course lose your opportunity to play a card on that turn if you do. In addition, each type of worker requires a building for support (churches, graveyard, or lumber mills)--each supports 5 workers of the same type--and building a new building takes a turn. And you can spend a turn "working" to produce resources. One nice fillip; you can discard a card for a replacement on a turn you spending hiring, building, or working, so if you have no useful card to play right now, you can do something else helpful.

Big Box of Blox

Now Free.

Yar, well... It's Tetris.

Well not quite; none of the Tetris shapes, instead a fall-from-the-sky, match-three-stacking game like, well, many others--except that there are five different game modes that introduce new features, like jokers, bombs, hidden blox, frogs, fireballs, slot machines, "wild" blox, and boulders.

Blackwell Unbound

Dave Gilbert Keeps Going Strong

Dave Gilbert, creator of The Shivah and The Blackwell Legacy returns with another graphic adventure every bit as charming as the first two.

Blackwell Unbound is a prequel to The Blackwell Legacy, following the career of Lauren Blackwell, the aunt of Rosangela, who was the protagonist of Legacy. We met Lauren only as an urn of ashes in that game, but learned that she'd been kept sedated in an insane asylum for decades before she died. We also learned that Joey, the family ghost, had haunted the Blackwell women for at least three generations.

Book & Volume

The text adventure--once the purview of geeks and computer scientists seeking to push the edge of mainframe computing technology; now an arena for serious writers and academics looking to explore the intersection between literature and interaction.

Case in point.

Book & Volume is a Z-engine game--implemented using the same technology that Infocom used, back in the day. Too retro for the conventional market, but finding another outlet: it's a highly literary work with serious artistic ambitions, recognized by the Iowa Review of all things--a journal you probably have never heard of, unless you are a short fiction writer, desperately trying to find a venue for your work in a world where markets for short fiction are few. And if, say, you are an obscure SF short story writer with credits in the degraded pulps, and find that Z-machine games are appearing in the effing IOWA REVIEW, you think.... Well, this isn't the world I grew up in.