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Sissyfight 2000

SiSSYFiGHT 2000 is, like, an intense war between a bunch of girls who are all out to ruin each other's popularity and self-esteem. The object is to physically attack and majorly dis your enemies until they are totally mortified beyond belief. You'll never come out on top without making the right friends, so be careful who you're nice to. Because in the end, only the shrewdest will survive with their social status intact!

Strange Adventures in Infinite Space

2003 Independent Games Festival Finalist
Buy This Game and Get Plasmaworm as a Free Bonus

Here's how a typical game works: You spend 20 hours or more pounding through a series of pre-planned linear obstacles, very often hurling your controller across the room or banging on your desk in frustration as you meet a boss that seems well nigh impossible until you go read a walk-through... And when you are done, you are done, because you've finished, and why would you ever want to play it again?

Here's how Strange Adventures in Infinite Space works: You spend twenty minutes or less, you have a satisfying game experience, and there is never a moment of frustration... if you fail it doesn't really matter because you can always start another game. And when it's done, you find yourself saying "damn, it's over already? I want to play again."

Styrateg

If Styrateg had been published in, say, 1992, we might talk of it in the same breath with Warlords or Heroes of Might & Magic; it's a nice, focussed turn-based fantasy RPG with an engaging story, pretty graphics (in a somewhat retro 2D tile-based mode), and Medieval-style music that's reminiscent of the soundtrack to Europa Universalis.

It has RPG-ish character advancement; levelling up allows you to improve your character stats and skills, and in some cases gain new skills. Each level has a turn limit, which creates a sense of tension missing in many turn-based games; you fail if you don't finish a level in a set number of turns (but can always replay it, of course).