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Castle Marrach

Is it possible to design an online game so that communication, community, story-telling, and the genuine playing of roles is core and essential to the experience?

Of course it is. You just won't get the $40m budget you need for a big commercial title out of the philistines who rule our industry today unless you want, in essence, to imitate World of Warcraft.

Enter Skotos, and Castle Marrach.

Cellblock Squadrons

Convicts in Space

Back in the 90s, the conventional industry published a series of excellent space shooters with considerable depth of story--games like the Wing Commander series and Privateer. They seem to have gone out of fashion at retail, but if you remember them fondly, Cellblock Squadrons may be just the ticket.

Chariots of War

4000 years ago in the Cradle of Civilization, mighty Empires fought for water, resources and the arable land in the Fertile Crescent. Play as the Egyptians, the Babylonians, screaming Nubian warriors, or the Assyrians. Develop your country by producing commodities and selling them to your neighbors. Raise glorious armies and wage wars of conquest. Roll over the plains and seek victory in Chariots of War!

Chocolate Castle

Clever Puzzle Game of Spatial Reasoning

I'm a sucker for an original and well-designed puzzle game, and Chocolate Castle certainly qualifies. Here's how it works: In each level, you have a number of little characters who eat chocolate, but each eats only one type (white, milk, dark, or rose), and eats only once. About the level are various blocks of chocolate; you have to clear a level. Blocks can be dragged about the level, but if a block of one color contacts another of the same color, they stick together permanently. One character can eat an entire group of chocolate of the same color. So you have to plan how to move your chocolate blocks to free up other eaters in such a way that everything gets eaten, given the geography of the level and the limited number of eaters you possess.

Clash'N Slash

by Enkord

Clash'N Slash is a classic shmup with 70 levels, scads of opponents, power-ups and, well, just continuous shooting action. See aliens, shoot 'em... That, and not the hokey pokey, is what it's all about.

Loads of weapons, upgrades and enemies will hold your interest and the innovative bonus triggering system will make your game experience colorful and fun.

Clash'N Slash: Worlds Away

In Worlds Away, as in the original Clash'N Slash, you must defend your planet from pesky alien invaders that will arrive from all around the galaxy.

This time alien hordes are more diverse and clever featuring more than 70 enemy types and 12 huge bosses. But worry not as there are two brave heroes on your side! Barry Barnes (codename: Clash) and Liz Valentine (codename: Slash) are there to help you and save humanity.

Cloud

2006 IGF Winner/Student Showcase

(And it's free...)

Cloud is a conscious attempt to create a that induces feelings of peace and serenity--unlike most games which seek to create edge-of-the-seat tension.

Coin Planets

A sequel to Coin World, Coin Planets brings back the same character (Colin the Coin) in another straight-forward but well executed run-and-jump platformer. This time, the levels are set on the nine planets of our system (and the sun), with opponents and puzzles appropriate to each. As with the previous game, there's nothing hugely innovative here, but if you like a good platformer, it's worth a try.

Coin World

Okay, you've seen the gameplay before: Coin World is a classic run-and-jump platformer. You play "Colin the Coin," and you need to collect all the coins on each level to proceed. The levels are themed by 'nationality', with your enemies different with each nation (Chicagoland gansters in the US, Ninjas in Japan, and so on). Each level gives you a limited time to complete--you don't lose if you don't, but a nemesis you can't kill (a bank note) shows up and pursues you until you do complete it, or lose a life.

Innovative? No. But well executed, for what it is.

Combat Mission: Barbarossa to Berlin

Squad-Level Eastern Front Combat

Despite the name, this is not a strategic Eastern Front game, but one at a tactical level: individual soldiers, tanks, and vehicles are modelled, with infantry ordered at the level of several-man groups, or by issuing orders to a squad as a whole. Hailed as one of the greatest wargames ever published, it received multiple game-of-the-year awards from the industry press.

It's quite a large game; the demo may only be 60 MB, but the full game clocks in at over a gig, because thousands of different unit types are modelled. Some 70 scenarios (most playable in an hour or less) simulate small-unit actions in terrain resembling that across the Eastern Front, from Romania to Finland--and units of the Axis minor allies, as well as the Germans and Russians, are included.