Nefarious Plans, 1920’s Glam, and Teenage Flimflam
Dangerous High School Girls is a highly unusual game; set in a rather forbidding girl's high school in the 1920s, you lead a team of girls investigating a series of accidents, and surviving the often-nasty hazing you get from other girls. It is, thus, a story-driven game, but the actual gameplay is almost boardgame like; indeed, the graphics are purposefully designed to look like a vintage game board, and overcoming opponents doesn't rely on combat, but instead on a series of minigames that represent, in some sense, fibbing, taunting, exposing secrets, and making power plays.
Each girl has four attributes –- glamor, rebellion, savvy and popularity -- and each helps with certain techniques to expose the town's corruption "like layers of spoiled paint hidden under fresh."
The storyline guides your exploration, and most events trigger a confrontation –- your girl's skills against her opponent's. Your girl will snag up to three allies among her classmates, each with a different distribution of stats. When you're in a confrontation, you'll select the appropriate girl to deal with the situation, advancing the story if you win. If one of your girls is defeated, though, she's retired from your party for a fixed period of time. In a particularly nasty twist, the gals can pick up "boyfriends," which essentially take the hit for the young lady so that she can stay in the party if she's defeated.
Psychic Detective Graphic Adventure
From the Creator of The Shivah
Dave Gilbert continues his career as the auteur of a new school of old school graphic adventures with The Blackwell Legacy, the first of a series of planned games featuring freelance writer Rosangela Blackwell.
In this first outing, Rosangela comes to grips with her powers--or affliction, as it may be--and is forced to deal with a haunted dog run in Greenwich Village's Washington Square Park. Helping her out is the mysterious Joey Mallone, a fedora-wearing ghost whose dialog is straight out of Raymond Chandler and who has apparently been haunting her family since the 1940s.
Rabbi Stone Has a Crisis of Faith
Before we go any farther, please notice the headline. When was the last time you heard a game described in remotely similar terms?
Shivah is the Jewish mourning ritual. For a week after a family member's death, the family stays at home, receiving visitors, and mourning the deceased.
Rabbi Stone, this game's protagonist, leads a small and declining congregation on the Lower East Side. He receives word that a somewhat disreputable former congregant has died, and left his small estate to the synagogue. Though he himself is close to losing faith in God, he views it as his duty to investigate, and perhaps to comfort whatever family members this man may have as they sit Shivah.